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 Hombres Bestia (Alex Neita)

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MensajeTema: Hombres Bestia (Alex Neita)   Miér Feb 22, 2017 1:38 am

5000 Pts - Beast Herds Army
No Name
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Beast Lord15645535492+In390.0
Infantry; Primal Instinct; Strider (Forest); Pack Tactics; General; Inspiring Presence: Units within 12" (18" if TP) may use General's Leadership
  Mithril MailHeavy Armour (2+ Armour Save). This Armour Save cannot be improved by any means. Infantry only[70.0]
  Sprout of RebirthWearer has regeneration (4+).[80.0]
  Crown of HornsThe character, any unit he is in, and any unit in his Inspiring Presence automatically pass Primal instinct tests[20.0]
Minotaur Warlord166465555/682+4+MI690.0
Monstrous Infantry (Stomp 1); Primal Instinct; Strider (Forest); Impact Hits (D3); Frenzy; Model parts with Frenzy have +1 Attack and are Immune to Psychology. Frenzy ends when unit loses combat.; Shield; +1 AS; Parry (foot models only); Heavy Armour
  Talisman of Supreme ShieldingWearer has Ward Save (4+).[100.0]
  Dragon MantleWearer has Innate Defence (5+).[50.0]
  Blessed SwordAttacks made with this weapon gain Divine Attacks and may reroll failed to-wound rolls.[50.0]
Beast Chieftain15544/5534382+5+In382.0
Infantry; Primal Instinct; Strider (Forest); Pack Tactics; Beast Axe; +1 Strength. +1 Save (unless using another weapon). Strikes at initiative 0.; Heavy Armour; Shield; Battle Standard; Hold Your Ground!: Units w/in 12" (18" if TP) may re-roll failed Ld tests of any kind, such as Break tests, Rally test, Fear tests, Panic tests and so on.; Greater Totem Bearer; Bound Spell Casting Value 3. Augment. Range 18”. Lasts One Turn. Range 18”.
  Talisman of Greater ShieldingWearer has Ward Save (5+).[50.0]
  Dragonscale Helm6+ Armour Save. Wearer has the Fireborn Special Rule.[30.0]
  Gleaming IconOne use only. Must be activated the first time the bearer’s unit fails a Leadership test. The unit may reroll the failed test.[10.0]
Soothsayer Apprentice15443533185+In485.0
Infantry; Primal Instinct; Pack Tactics; Strider (Forest); Blood Offering: Units joined by models with this rule can reroll failed Panic test at the cost of inflicting one wound with no saves to the Character who used Blood Offering; Wizard Apprentice; The Shamanism; 4 Learned Spells; Knows 4 Learned Spells from a chosen Path. ; Soothsayer Staff; Requires two hands. Choose at the beginning of each round of combat, either use as a Great Weapon or as a Hand Weapon which grants +2 Armour Save.
  Book of Arcane PowerThe wearer receives a +1 casting modifier to casting and dispelling rolls.[100.0]
  Raiding Chariot1544D64+[0.0]
Mount’s Protection (5+), Light Armour, Primal Instinct (Wildhorn), Strider (Forest) , Free Reform
    Wildhorn1433317[0.0]
Light Lance; +1S on charge
    War Hog273421[0.0]
Raiding Chariot3544D64+Ch370.0
Chariot, Primal Instinct (Wildhorn and Longhorn only); Strider (Forest); Light Troops; Light Armour; Mount's Protection (5+)
  Wildhorn1433317[0.0]
Light Lance; +1S on charge
  Longhorn1434/6318[0.0]
Great Weapon. Requires Two Hands. +2 Strength. Strikes at initiative 0.
  War Hog273421[0.0]
Wildhorn Herd395433413176+In595.0
Infantry; Pack Tactics; Primal Instinct; Strider (Forest); Scoring; Shield; Veteran Magic Standard; +1CR; Musician; Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
  Banner of DisciplineThe bearer's unit automatically passes all Panic Tests.[35.0]
  Wildhorn Champion15433413276+[40.0]
Ordering the Charge: the unit with Champion always counts as rolling at least ‘4’ on Charge Range.; Totem Bearer; Bound Spell Casting Value 3. Augment. Caster's Unit. Lasts One Turn.
    #Gnarled Hide TotemThe unit gains Innate Defence (6+) and the Distracting Special rule.[0.0]
Mongrel Raiders11533331316In110.0
Infantry; Pack Tactics; Primal Instinct; Strider (Forest); Skirmishers; Normal Bow; 24", S3, Volley
Longhorn Herd325434/5413185+In862.0
Infantry; Pack Tactics; Primal Instinct; Strider (Forest); Bodyguard (Beast Lord); Scoring; Halberds; Requires Two Hands. +1 Strength.; Heavy Armour; Armour Save (5+); Standard; +1CR; Musician; Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
  Stalker's StandardThe unit has the Strider and Swiftstride Special Rules. [60.0]
  Longhorn Champion15434/5413285+[40.0]
Ordering the Charge: the unit with Champion always counts as rolling at least ‘4’ on Charge Range.; Totem Bearer; Bound Spell Casting Value 3. Augment. Caster's Unit. Lasts One Turn.
    #Blooded Horn TotemThe unit gains +1 Attack and AP(2).[0.0]
Centaurs98/9434413/42/375+WB470.0
Warbeast; Strider (Forest); Drunkard; Primal Instinct; Half Horse (Immune to Stomp); Scoring; Paired Weapons; ^; ^; Throwing Weapons; Range 12”. Strength as user. Quick to Fire. Multiple Shots (2).; Light Armour; Armour Save (6+); Shield; Standard; +1CR; Musician; Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
  Banner of SpeedThe bearer's unit has +1 Movement.[50.0]
  Centaur Champion18434412375+[40.0]
Ordering the Charge: the unit with Champion always counts as rolling at least ‘4’ on Charge Range.; Totem Bearer; Bound Spell Casting Value 3. Augment. Caster's Unit. Lasts One Turn.
    #Blooded Horn TotemThe unit gains +1 Attack and AP(2).[0.0]
Beast Giant16336563S10Mo320.0
Monster (Stomp D6); Immune to Psychology; Stubborn; Large Target; Terror; Strider (Forest); Drunkard; Giant Attacks; Looted Booze
Beast Giant16336563S10Mo320.0
Monster (Stomp D6); Immune to Psychology; Stubborn; Large Target; Terror; Strider (Forest); Drunkard; Giant Attacks; Looted Booze
Total Army Cost: 4994.0 Pts.
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