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 Ejercito del invierno eterno, Von Carstein (Lista David)

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MensajeTema: Ejercito del invierno eterno, Von Carstein (Lista David)   Sáb Feb 18, 2017 4:55 pm

Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Vampire Count Von Karnstein16755/6537595+4+In690.0
[size=undefined]Infantry; Undead; Fear; Vampiric (6+); Awaken (Zombies)
Von Karnstein; The presence of one or more Von Karnstein Vampires grants +1 Combat Score. Undead units joined by the Vampire may march as if they had the Vampiric Special Rule. The range of Inspiring Presence and Hold Your Ground of the vampire is increased by 6”. In addition, the Vampire may reroll failed Vampiric rolls.
Wizard Apprentice
1 Learned Spell
The Evocation
Halberd; Requires Two Hands. +1 Strength.[/size]
  Storm Caller[size=undefined]All units within 12" of the Vampire gain Hard Target.[/size][120.0]
  Armour of Destiny[size=undefined]Heavy Armour. Wearer has a Ward Save (4+). Infantry, Cavalry and War Beasts only[/size][90.0]
  Ring of Fire[size=undefined]The bearer can cast Pyroclastic Flow from Pyromancy as a Bound Spell (Power Level 3).[/size][50.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Barrow King1454/6534384+4+In322.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Lethal Strike; Multiple Wounds (2, Infantry, War Beast, Cavalry); Not a Leader; Magical Attacks; # Unliving Shield: Enemy Models that could allocate attacks to a Model with this Special Rule cannot instead allocate attacks to any Necromancer or Necromancer Lords. This rule cannot be used if there are models with Vampiric Special Rule in the same unit.
Battle Standard Bearer; Units w/in 12" lose less Wo in CR.
Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.
Heavy Armour; Armour Save (5+)
Shield
Unliving Shield; Enemy models cannot allocate Close Combat attacks to a Necromancer as long as they can allocate attacks to a Barrow King. This rule cannot be used if there are models with Vampiric in the same unit.[/size]
  Talisman of Supreme Shielding[size=undefined]Wearer has Ward Save (4+).[/size][100.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Skeletons484223312145+In510.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Evoked(D6+4); Scoring
Spear; Fight in Extra Ranks. Armour Piercing (1). Lethal Strike against Cavalry, Monstrous Cavalry and Chariots engaged in the front.
Light Armour; Armour Save (6+)
Shield
Standard; +1CR
Musician[/size]
  Skeleton Champion14223312245+[20.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Zombies2041331112In130.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Evoked(3D6); Scoring
Standard; +1CR[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Dire Wolves593331313WB80.0
[size=undefined]War Beasts; Undead; Ashes to Ashes; Evoked (D3+4); Thunderous Charge; Vanguard[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Dire Wolves593331313WB80.0
[size=undefined]War Beasts; Undead; Ashes to Ashes; Evoked (D3+4); Thunderous Charge; Vanguard[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Barrow Knights5434413162+Ca180.0
[size=undefined]Cavalry; Undead; Ashes to Ashes; Lethal Strike (Knight only); Multiple Wounds (2, Infantry, War Beast, Cavalry), Magical Attacks; Evoked (1D3+2); Ethereal (Steed only); Mount's Protection (5+); Scoring
Lance
Heavy Armour
Shield[/size]
  Skeletal steed582331213[0.0]
[size=undefined]Ethereal (Steed only)[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Barrow Guard38434/6413175+In1068.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Lethal Strike; Multiple Wounds (2, Infantry, War Beast, Cavalry), Magical Attacks; Evoked(D3+4); Bodyguard (General, Barrow King); Scoring
Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.
Heavy Armour
Standard
Musician[/size]
  Banner of the Barrow Kings[size=undefined]Barrow Knights and Barrow Guards in this unit have +1 to-hit in Close Combat.[/size][80.0]
  Champion1434/6413275+[20.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Varkolak185654457MB360.0
[size=undefined]Monstrous Beast (Stomp 1); Undead; Evoked (1); Fear; Regeneration (4+); Hatred; Vampiric (3+); Vanguard[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Varkolak185654457MB360.0
[size=undefined]Monstrous Beast (Stomp 1); Undead; Evoked (1); Fear; Regeneration (4+); Hatred; Vampiric (3+); Vanguard[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Shrieking Horror164566244Mo500.0
[size=undefined]Monster (Stomp D6); Fly (Cool; Terror; Towering Presence; Regeneration (6+); Undead; Ashes to Ashes; Evoked (1); Chilling Shriek: Models parts with this special rule have a Special Shooting Attack and a Special CC Attack: 1. Shooting Attack (normally in the Shooting Phase): Choose a target using the normal rules for Shooting Attacks. The attack has a Range of 8” and can be used even if the model Marched in the previous Movement Phase. 2. CC Attack (normally in the Close Combat Phase): the attack is made at the model's Initiative and replaces the model part’s normal non-Special Attacks. Choose a single unit in base contact with the target. # Regardless of whether it is used as a Shooting or Close Combat Attack, the Chilling Shriek causes an automatic hit to the target for each wound the shooting model part currently has. These hits are resolved at Strength 10 and are both Armour Piercing (6) and Magical Attacks. When rolling to wound, compare the St with the target’s Ld instead of To.[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Necromancer Apprentice1433333317In160.0
[size=undefined]Infantry; Undead; Awaken (Zombies, Skeletons); Gates of the Netherworld; Wizard Apprentice
1 Learned Spell
The Evocation[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Necromancer Apprentice1433333317In200.0
[size=undefined]Infantry; Undead; Awaken (Zombies, Skeletons); Gates of the Netherworld; Wizard Apprentice
1 Learned Spell
The Evocation[/size]
  Wand of Stability[size=undefined]One use only. The bearer may add a free additional Magic Dice to one of its dispel rolls, after seeing the dispel roll.[/size][40.0]
Option Footnotes:
  Heavy Armour[size=undefined]Armour Save (5+)[/size]
  Musician[size=undefined]Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.[/size]
  Shield
  Standard[size=undefined]+1CR[/size]
Total Army Cost: 5000.0 Pts.


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