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 Ejercito del invierno eterno, Von Carstein (Lista David)

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MensajeTema: Ejercito del invierno eterno, Von Carstein (Lista David)   Sáb Feb 18, 2017 4:55 pm

Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Vampire Count Von Karnstein16755/6537594+4+In710.0
[size=undefined]Infantry; Undead; Fear; Vampiric (6+); Awaken (Zombies); Von Karnstein; The presence of one or more Von Karnstein Vampires grants +1 Combat Score. Undead units joined by the Vampire may march as if they had the Vampiric Special Rule. The range of Inspiring Presence and Hold Your Ground of the vampire is increased by 6”. In addition, the Vampire may reroll failed Vampiric rolls.; General; Units w/in 12" may march.; The Dead Arise; Wizard Apprentice; 1 Learned Spell; The Evocation; Heavy Armour; Armour Save (5+); Shield; +1 AS; Parry (foot models only)[/size]
  #The Dead Arise[size=undefined]Bound Spell Power Level 4, Range 12", Ground, Duration: Instant. Summon a unit from the ones with the Awaken (X) special rule of the caster (choose before casting) with as many Wounds as given by the Evoked characteristic of the unit. The unit must be placed with at least one model on the target point and all models within the range. All upgrades except Command Group are allowed. The unit loses Scoring (if it had it).[/size][30.0]
  Talisman of Supreme Shielding[size=undefined]Wearer has Ward Save (4+).[/size][100.0]
  Sword of Might[size=undefined]Attacks made with this weapon are at +1 Strength.[/size][30.0]
  Storm Caller[size=undefined]All units within 12" of the Vampire gain Hard Target.[/size][120.0]
Necromancer Apprentice1433333317In200.0
[size=undefined]Infantry; Undead; Awaken (Zombies, Skeletons); Gates of the Netherworld; Wizard Apprentice; 1 Learned Spell; The Evocation[/size]
  Wand of Stability[size=undefined]One use only. The bearer may add a free additional Magic Dice to one of its dispel rolls, after seeing the dispel roll.[/size][40.0]
Necromancer Apprentice1433333317In160.0
[size=undefined]Infantry; Undead; Awaken (Zombies, Skeletons); Gates of the Netherworld; Wizard Apprentice; 1 Learned Spell; The Evocation[/size]
Barrow King1454/6534384+In302.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Lethal Strike; Multiple Wounds (2, Infantry, War Beast, Cavalry); Not a Leader; Magical Attacks; # Unliving Shield: Enemy Models that could allocate attacks to a Model with this Special Rule cannot instead allocate attacks to any Necromancer or Necromancer Lords. This rule cannot be used if there are models with Vampiric Special Rule in the same unit.; Battle Standard Bearer; Units w/in 12" lose less Wo in CR.; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Heavy Armour; Armour Save (5+); Shield; Unliving Shield; Enemy models cannot allocate Close Combat attacks to a Necromancer as long as they can allocate attacks to a Barrow King. This rule cannot be used if there are models with Vampiric in the same unit.[/size]
  Sprout of Rebirth[size=undefined]Wearer has regeneration (4+).[/size][80.0]
Barrow Guard38434/6413175+In1068.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Lethal Strike; Multiple Wounds (2, Infantry, War Beast, Cavalry), Magical Attacks; Evoked(D3+4); Bodyguard (General, Barrow King); Scoring; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Heavy Armour; Standard; Musician[/size]
  Banner of the Barrow Kings[size=undefined]Barrow Knights and Barrow Guards in this unit have +1 to-hit in Close Combat.[/size][80.0]
  Champion1434/6413275+[20.0]
Skeletons484223312145+In510.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Evoked(D6+4); Scoring; Light Armour; Armour Save (6+); Shield; Veteran Magic Standard; Musician[/size]
  Skeleton Champion14223312245+[20.0]
Zombies2041331112In130.0
[size=undefined]Infantry; Undead; Ashes to Ashes; Evoked(3D6); Scoring; Standard; +1CR[/size]
Barrow Knights5434413162+Ca180.0
[size=undefined]Cavalry; Undead; Ashes to Ashes; Lethal Strike (Knight only); Multiple Wounds (2, Infantry, War Beast, Cavalry), Magical Attacks; Evoked (1D3+2); Ethereal (Steed only); Mount's Protection (5+); Scoring; Lance; Heavy Armour; Shield[/size]
  Skeletal steed582331213[0.0]
[size=undefined]Ethereal (Steed only)[/size]
Shrieking Horror164566244Mo500.0
[size=undefined]Monster (Stomp D6); Fly (Cool; Terror; Towering Presence; Regeneration (6+); Undead; Ashes to Ashes; Evoked (1); Chilling Shriek: Models parts with this special rule have a Special Shooting Attack and a Special CC Attack: 1. Shooting Attack (normally in the Shooting Phase): Choose a target using the normal rules for Shooting Attacks. The attack has a Range of 8” and can be used even if the model Marched in the previous Movement Phase. 2. CC Attack (normally in the Close Combat Phase): the attack is made at the model's Initiative and replaces the model part’s normal non-Special Attacks. Choose a single unit in base contact with the target. # Regardless of whether it is used as a Shooting or Close Combat Attack, the Chilling Shriek causes an automatic hit to the target for each wound the shooting model part currently has. These hits are resolved at Strength 10 and are both Armour Piercing (6) and Magical Attacks. When rolling to wound, compare the St with the target’s Ld instead of To.[/size]
Varkolak185654457MB360.0
[size=undefined]Monstrous Beast (Stomp 1); Undead; Evoked (1); Fear; Regeneration (4+); Hatred; Vampiric (3+); Vanguard[/size]
Varkolak185654457MB360.0
[size=undefined]Monstrous Beast (Stomp 1); Undead; Evoked (1); Fear; Regeneration (4+); Hatred; Vampiric (3+); Vanguard[/size]
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Bat Swarm213224343Sw120.0
[size=undefined]Swarm; Ashes to Ashes; Undead; Fly (6); Distracting; Evoked (D6+4); Storm of Wings: Enemy units in base contact with one or more Bat Swarm suffer a -1 penalty to their Weapon Skill, down to a minimum of 1.[/size]
Dire Wolves593331313WB80.0
[size=undefined]War Beasts; Undead; Ashes to Ashes; Evoked (D3+4); Thunderous Charge; Vanguard[/size]
Dire Wolves593331313WB80.0
[size=undefined]War Beasts; Undead; Ashes to Ashes; Evoked (D3+4); Thunderous Charge; Vanguard[/size]
Option Footnotes:
  Heavy Armour[size=undefined]Armour Save (5+)[/size]
  Musician[size=undefined]Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.[/size]
  Shield
  Standard[size=undefined]+1CR[/size]
  Veteran Magic Standard[size=undefined]+1CR[/size]
Total Army Cost: 5000.0 Pts.

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Lo que está muerto no puede morir pero se alza de nuevo, más duro y más fuerte.
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