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 Lista Harry (Caos)

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MensajeTema: Lista Harry (Caos)    Jue Feb 16, 2017 9:26 pm

[size=undefined]5000 Pts - Warriors of the Dark Gods Army[/size][size=undefined]No Name[/size]

Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Daemon Prince of Wrath18956/7548593+5+Mo760.0
[size=undefined]Monster; Otherworldly; Damonic Instability; Stubborn; General; Inspiring Presence: Units within 12" (18" if TP) may use General's Leadership; Mark of Dark Gods (Wrath)[/size]
  Daemonic Wings[size=undefined]Bearer gains the Fly (Cool special rule.[/size][100.0]
  Waste Hardened Skin[size=undefined]Innate Defence (6+).[/size][60.0]
  Spear of Gagnir[size=undefined]Spear. Attacks made with this weapon have +1 Strength and Lethal Strike.[/size][50.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Sorcerer of Pestilence14534433384+In395.0
[size=undefined]Gaze of the Gods; Wizard Apprentice; Mark of Dark Gods (Pestilence); 3 Learned Spells; The Shamanism[/size]
  Daemonic Idol[size=undefined]Arcane Item. Whenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.[/size][30.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Chaos Harbinger of Wrath14735436/3481+MC510.0
[size=undefined]Gaze of the Gods; Mark of Dark Gods (Wrath); Lance; Battle Standard; Crusher[/size]
  Hardened Shield[size=undefined]Shield. The bearer gains an additional +1 to its Armour Save (for a total of +2) while using the shield . The bearer attacks with normal Close Combat Attacks at -3 Initiative (to a minimum of 1).[/size][10.0]
  Dusk Stone[size=undefined]The bearer may choose to reroll its failed Armour Saves. If it does, it cannot take Ward or Regeneration Saves.[/size][60.0]
  Crusher175543237MC[0.0]
[size=undefined]Stomp (1); Magical Attacks; Mark of Dark Gods (Wrath)[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Chaos Harbinger of Wrath14735436483+In360.0
[size=undefined]Gaze of the Gods; Mark of Dark Gods (Wrath)[/size]
  Dueler's Shield[size=undefined]At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.[/size][20.0]
  Sprout of Rebirth[size=undefined]Wearer has regeneration (4+).[/size][80.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Barbarians of Pestilence194433312175+In340.0
[size=undefined]Infantry; Scoring; Mark of Dark Gods (Pestilence); Throwing Weapons; Range 12”. Strength as user. Quick to Fire. Multiple Shots (2).; Light Armour; Armour Save (6+); Shield; Standard; +1CR; Musician[/size]
  Barbarian Champion14433312275+[20.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Wasteland Warriors of Wrath234534/64142/383+In861.0
[size=undefined]Infantry; Scoring; Mark of Dark Gods (Wrath); Great Weapon; Shield; Veteran Magic Standard; Musician[/size]
  Banner of Fury[size=undefined]The bearer has frenzy, and only loses frenzy if the banner ceases to work. All models in the bearer's unit have frenzy for as long as the bearer also has it.[/size][25.0]
  Warrior Champion14534/6414383+In[20.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Mauler Chariot of Wrath15562+Ch320.0
[size=undefined]Chariot; Impact Hits (+1); Plate Armour; Mark of Dark Gods (Wrath); Barding; Mount's Protection (6+); Chariot Crew; Mauler Chariot; Fear; Grinding Attacks (D3)[/size]
  Crew2534/5428[0.0]
[size=undefined]Halberd[/size]
  Mauler17/645236[0.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hellscream Cannon144356514/575+5+Mo420.0
[size=undefined]Monster; Otherworldly; Daemonic Instability; Stubborn; Frenzy; Innate Defence (5+); Frenzy; Model parts with Frenzy have +1 Attack and are Immune to Psychology. Frenzy ends when unit loses combat.; Hellscream Cannon; Catapult (4). Move or Fire. Rng 60", St 4[7], [Multiple Wounds (D3, Clipped Wings)], AP (1). A unit which suffers 1 or more casualties must immediately take a Panic Test.; Hellscream Mortar; Catapult (4), Rng 24”, St3, AP (1), A unit which suffers 1 or more casualties must immediately take a Panic Test.[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Crusher Knights of Wrath34534/54152/382+MC566.0
[size=undefined]Stomp (1); Fear; Chosen of the Gods; Scoring; Mark of Dark Gods (Wrath); Chosen of Wrath; Frenzy; Model parts with Frenzy have +1 Attack and are Immune to Psychology. Frenzy ends when unit loses combat.; Daemon Weapons; Shield; Standard; Musician; Crusher[/size]
  Crusher375543237MC[0.0]
[size=undefined]Stomp (1); Magical Attacks; Mark of Dark Gods (Wrath)[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Barbarian Horseman of True Chaos64433313173+In208.0
[size=undefined]Cavalry; Mount's Protection (5+); Mark of Dark Gods (True Chaos); Throwing Weapons; Range 12”. Strength as user. Quick to Fire. Multiple Shots (2).; Light Armour; Armour Save (6+); Shield; Horse[/size]
  Warhorse683331315WB[0.0]
[size=undefined]Mount's Protection (5+); Fast Cavalry[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Warhounds5743313155+WB100.0
[size=undefined]Warbeast; Insignificant; Poisoned Attacks; Vanguard; Innate Defence (5+)[/size]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Fallen Beast of Lust13D634532D6+110MB160.0
[size=undefined]Stomp (1); Fear; Random Movement (3D6); Random Attacks (1D6+1), Unbreakable; Mark of Dark Gods (Lust); Wasteland Wanderer[/size]
Option Footnotes:
  Battle Standard[size=undefined]Hold Your Ground!: Units w/in 12" (18" if TP) may re-roll failed Ld tests of any kind, such as Break tests, Rally test, Fear tests, Panic tests and so on.[/size]
  Daemon Weapons[size=undefined]+1 Strength, Magical Attack.[/size]
  Great Weapon[size=undefined]Requires Two Hands. +2 Strength. Strikes at initiative 0.[/size]
  Lance[size=undefined]+2 Strength when charging. Mounted models only.[/size]
  Mark of Dark Gods (Lust)[size=undefined]Units with majority of models with the Mark of the Dark Gods (Lust) can reroll charge, pursuit and random movement rolls and are Immune to panic.[/size]
  Mark of Dark Gods (Pestilence)[size=undefined]CC Attacks from the front have a -1 to hit modifier, but can never hit on worse than a 5+. Parts of models with this Mark have -1 Initiative (to a minimum of 1).[/size]
  Mark of Dark Gods (True Chaos)[size=undefined]Units with majority of models with the Mark of the Dark Gods (True Chaos) may reroll failed Panic tests.[/size]
  Mark of Dark Gods (Wrath)[size=undefined]+1 to hit in combat when attacking enemies in the front and cannot declare ‘Flee’ as a charge reaction. Wizards cannot gain Mark of the Dark Gods (Wrath) in any way.[/size]
  Musician[size=undefined]Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.[/size]
  Shield[size=undefined]+1 AS; Parry (foot models only)[/size]
  Standard[size=undefined]+1CR[/size]
  Veteran Magic Standard[size=undefined]+1CR[/size]
  Wasteland Wanderer[size=undefined]Ambush. When entering the Battlefield, the Fallen Beast may perform a 2D6 Random move as if in Compulsory Moves sub-phase but treating all friendly and enemy units as Impassable Terrain.[/size]
Total Army Cost: 5000.0 Pts.

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