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 Enanos (maka)

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Maka
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MensajeTema: Enanos (maka)   Jue Feb 16, 2017 6:43 pm

Esta es mi lista actual de Enanos, pego el roster, es la forma mas rapida de compartit toda la informacion sin el army builder.

5000 Pts - Dwarven Holds Army


Unit Name
##MvWSBSStToWoInAtLdSvWSvTypeCost
King13744/65344101+4+In580.0
Infantry; Relentless; Sturdy; Shieldwall; General; Inspiring Presence: Units within 12" (18" if TP) may use General's Leadership; Plate Armour; Shield Bearers
  Runic TalismanRune of Shielding (x3); +1 to Ward Save. Stacks only with itself and Shieldwall (up to a maximum of 4+). [90.0]
  Runic WeaponRune of Craftsmanship; Great Weapon. Requires Two Hands. +2 Strength. Strikes at initiative 0.; Rune of Destruction; Multiple Wounds (D3).[120.0]
  Runic ArmourRune of Iron; Innate Defence (6+)[20.0]
  Shield Bearers1353444229[0.0]
Mount's Protection (5+); Sturdy; Relentless
Runic Smith13534/6433294+In352.0
Infantry; Relentless; Sturdy; Shieldwall; Channel; Magic Resistance (1); Rune Craft Mastery: A model with this rule has Armour Piercing (1) which is conferred to its unit. The model may dispel as if it were a Wizard Master and may cast Runic Bound Spell from the Battle Runes list as either: Power Level 4, Range: 6” or Power Level 5, Range 12”; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Plate Armour
  Bound Spell: Rune of OathsAugment. Lasts one Turn. Target friendly unit gains Stubborn and Immune to Psychology.[20.0]
  Runic Arcane ItemsRune of Devouring; One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.; Rune of Harnessing; The Dwarven Hold player receives an additional +1 bonus and the opponent receives an additional -1 penalty to Channeling Rolls.[145.0]
Thane13644/6533394+5+In330.0
Infantry; Relentless; Sturdy; Shieldwall; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Plate Armour; Battle Standard; Hold Your Ground!: Units w/in 12" (18" if TP) may re-roll failed Ld tests of any kind, such as Break tests, Rally test, Fear tests, Panic tests and so on.
  Runic TalismanRune of Shielding (x2); +1 to Ward Save. Stacks only with itself and Shieldwall (up to a maximum of 4+). [60.0]
  Runic Standard of ShieldingAll units within 6” of the bearer have Ward Save (5+) against Shooting attacks.[80.0]
Anvil of Power1454+5+WM200.0
War Machine; Not a Character; Unbreakable; Ward Save (5+); Magic Resistance (2); Channel; Runic Anvil: A model with this rule can make dispel attempts as if it were a Wizard Apprentice. An Anvil of Power may pick up to three different Bounds Spells, choosing from the Battle Runes (free) and the Anvil Runes. All Battle and Anvil Spells cast by the Anvil of Power have 36” range. Battle Runes are cast with a Power Level of 4, while Anvil Runes are cast with a Power Level of 5.
  #Bound Spell: Rune of CleansingDamage. Hex. Range 36". Lasts one Turn. Casting player choses to remove one spell with Duration: Lasts One Turn, or Duration: Remains in Play from target unit (enemy or friendly).[0.0]
  #Bound Spell: Rune of GleamingAugment. Lasts one Turn. Target friendly unit gains Hard Target and Distracting for one round.[0.0]
  #Bound Spell: Rune of ReckoningAugment. Lasts one Turn. Target friendly unit may reroll failed to hit rolls in close combat.[0.0]
  Crew3353442194+[0.0]
Plate Armour
Clan Warriors213433412194+In436.0
Infantry; Relentless; Sturdy; Shieldwall; Scoring; Spear; Fight in Extra Ranks. Armour Piercing (1). Lethal Strike against Cavalry, Monstrous Cavalry and Chariots engaged in the front.; Heavy Armour; Shield; +1 AS; Parry (foot models only); Standard; +1CR; Musician
  Champion13433412294+[20.0]
Clan Warriors213433/5412195+In480.0
Infantry; Relentless; Sturdy; Shieldwall; Scoring; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Heavy Armour; Standard; +1CR; Musician
  Champion13433/5412295+[20.0]
Clan Marksmen - Handgunners103433412195+In210.0
Infantry; Relentless; Sturdy; Shield Wall; Scoring; Handgunners; Handgun; Range 24”. Strength 4. Unwieldy. Armour Piercing (1); Heavy Armour
Clan Marksmen - Handgunners103433412195+In210.0
Infantry; Relentless; Sturdy; Shield Wall; Scoring; Handgunners; Handgun; Range 24”. Strength 4. Unwieldy. Armour Piercing (1); Heavy Armour
King's Guard213534/6412294+In690.0
Infantry; Relentless; Sturdy; Bodyguard (General, Dwarf King); Shield Wall; Scoring; Great Weapon; Requires Two Hands. +2 Strength. Strikes at initiative 0.; Plate Armour; Standard; Musician
  Stalker's StandardThe unit has the Strider and Swiftstride Special Rules. [60.0]
  Champion13534/6412394+[20.0]
Steam Attack Copters11534+Ca160.0
Cavalry; Fly (Cool; Heavy Armour; Mount's Protection (6+); Forge Repeater; Range 18”, Strength 5, Flaming Attacks, Quick to Fire, Multiple Shots(4); Shrapnel Grenades; Sweeping Attack which can be used once per game, the enemy unit suffers D3 Strength 3 hits for each Steam Copter in the unit. One Use Only.
  Pilot14444229[0.0]
Heavy Armour
Steam Attack Copters11534+Ca160.0
Cavalry; Fly (Cool; Heavy Armour; Mount's Protection (6+); Forge Repeater; Range 18”, Strength 5, Flaming Attacks, Quick to Fire, Multiple Shots(4); Shrapnel Grenades; Sweeping Attack which can be used once per game, the enemy unit suffers D3 Strength 3 hits for each Steam Copter in the unit. One Use Only.
  Pilot14444229[0.0]
Heavy Armour
Field Artillery - Organ Gun145WM325.0
War Machine; Heavy Armour; Stubborn; Engineering Rune: Adds +4 to any rolls on the misfire table.; Organ Gun; Volley Gun (2D6*2) Artillery Weapon with Range 30", Strength 5, Armour Piercing (1); Rune Crafted; All hits caused by Organ Gun have +1 to wound and Magical Attacks.
  Crew33433412195+[0.0]
Heavy Armour
Field Artillery - Cannon145WM280.0
War Machine; Heavy Armour; Stubborn; Engineering Rune: Adds +4 to any rolls on the misfire table.; Cannon; This weapon can be fired in two ways: # As a Cannon Artillery Weapon with Range 60”, Strength 3[10], [Multiple Wounds (D3+1, Clipped Wings)]; # As a Volley Gun (2D6) Artillery Weapon with Range 12", Strength 4, Armour Piercing (3); Flaming Shot; All hits caused by the Warmachine have Flaming and Magical attacks.
  Crew33433412195+[0.0]
Heavy Armour
Vengeance Seeker13534/5432/103D3106+In120.0
Infantry; Relentless; Unbreakable; Ward Save (6+); “The bigger they are...”; Hard Target; Distracting; ”Yer comin’ with me…!”; Whirling Chains of Doom; Close Combat Weapon. +1 Strength, strikes at Initiative 10 and given the wielder Random Attacks (3D3). A model with this weapon cannot be joined by a characters.
Miners103434412/31/295+In230.0
Infantry; Relentless; Sturdy; Ambush; Shield Wall; Scoring; Pistol; Range 12”. Strength 4. Quick to Fire. Armour Piercing (1). Counts as Additional Hand Weapon in Close Combat.; Heavy Armour
Miners103434412/31/295+In230.0
Infantry; Relentless; Sturdy; Ambush; Shield Wall; Scoring; Pistol; Range 12”. Strength 4. Quick to Fire. Armour Piercing (1). Counts as Additional Hand Weapon in Close Combat.; Heavy Armour
Option Footnotes:
  Heavy ArmourArmour Save (5+)
  MusicianAllows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
  Standard+1CR
Total Army Cost: 4993.0 Pts.


Última edición por Maka el Sáb Jun 10, 2017 4:45 pm, editado 1 vez
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daruk_el_rojo
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MensajeTema: Re: Enanos (maka)   Jue Feb 16, 2017 8:05 pm

se ve mas solida
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Maka
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MensajeTema: Re: Enanos (maka)   Sáb Jun 10, 2017 4:46 pm

Actualizada lista, saque varios apollos, un gyrocoptero, uno de los matadores y un cañon para poder meter los mineros y mejorar al general
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MensajeTema: Re: Enanos (maka)   Sáb Jun 10, 2017 5:07 pm

Makq pago el cambio de lista??

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MensajeTema: Re: Enanos (maka)   Dom Jun 11, 2017 7:08 pm

si, lo pague mueriendo hace dos turnos, pero hasta ahora subi la lista
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MensajeTema: Re: Enanos (maka)   Lun Jun 12, 2017 1:15 am

Listo!

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MensajeTema: Re: Enanos (maka)   Lun Jun 12, 2017 11:20 am

DIAN-vshin
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