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 Lista Juniac

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juniac
Flagelante Feliz
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Club : Flagelante Feliz
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  • Juglar del Pincel (Artista)

Mensajes : 2369

MensajeTema: Lista Juniac   Miér Feb 15, 2017 11:22 pm

5000 Pts - Infernal Dwarves ArmyJuniac V1-3 Lista Mixed4-1
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Overlord13745/65344101+4/5+In496.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Fan the Flames: The Overlord and all model parts in the same unit, except mounts, gain Hatred.; General; Inspiring Presence: Units within 12" (18" if TP) may use General's Leadership; Infernal Weapon; Hand Weapon. St+1. Magical Attacks; Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ; Shield
  Talisman of Supreme ShieldingWearer has Ward Save (4+).[100.0]
  Gauntlets of MadzhabThe wearer gains +1 Strength. Each to-hit roll of ‘1’ by the wearer is resolved against the wearer's unit. This can never hit the wearer itself, unless the wearer is mounted and not part of a combined unit.[20.0]
  Dragon MantleWearer has Innate Defence (5+).[50.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Vizier13644/5533/392+/5+In320.0
Infantry; Sturdy; Relentless; Chosen of Ashuruk; Infernal Weapon; Hand Weapon. St+1. Magical Attacks; Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ; Battle Standard
  Sprout of RebirthWearer has regeneration (4+).[80.0]
  Hardened ShieldShield. The bearer gains an additional +1 to its Armour Save (for a total of +2) while using the shield . The bearer attacks with normal Close Combat Attacks at -3 Initiative (to a minimum of 1).[10.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Prophet Apprentice13444532294+/5+In290.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Wizard Apprentice; 2 Learned Spells; The Pyromancy; Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hobgoblin Chieftain14444424/53/47In120.0
Infantry; Opportunist: When fighting an enemy unit in the flank or rear gain +1 To Hit as long as they are not themselves being attacked in their flank or rear; Unruly; Not a Leader; Paired Weapons; Backstabber; The character gains Backstabbers rule. Poisoned Attacks. Before the game you may choose a unit of 25 or fewer Hobgoblin Backstabbers. The Character and this unit gain Ambush, and the Character must be deployed with the unit.
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hobgoblins Backstabbers204333313/41/26In190.0
Infantry; Unruly; Opportunist: When fighting an enemy unit in the flank or rear gain +1 To Hit as long as they are not themselves being attacked in their flank or rear; Scoring; Backstabbers; Paired Weapons. Poisoned Attacks.
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Citadel Guard233444412193+/5+In586.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Scoring; Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ; Shield; Veteran Magic Standard; Musician
  Champion13444412293+/5+In[20.0]
Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Infernal Warriors153433412195+In215.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Scoring; Blunderbuss; Range 12", Strength 4, Quick to Fire. #Wall of Lead: In the Shooting Phase may choose to use it in the following way instead of firing normally: Range 8”, Strength 4, Quick to Fire, Cumbersome. Do not calculate number of shots or roll to hit as normally. Instead any enemy model within range, straight in front of the unit and within the width of the firing unit's frontage is hit on 6+. Add a +1 to hit for each Full Rank after the first. If any friendly unit or a unit Engaged in Combat is within the firing area then the ability cannot be used. This Shooting Attack may be used even if the unit has Marched.; Heavy Armour; Armour Save (5+)
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hobgoblins294333313166+In260.0
Infantry; Unruly; Opportunist: When fighting an enemy unit in the flank or rear gain +1 To Hit as long as they are not themselves being attacked in their flank or rear; Scoring; Bow; Range 24". S3. Volley fire.; Light Armour; Armour Save (6+); Musician
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Immortals183534/5412193+/5+In510.0
infantry; Relentless; Chosen of Ashuruk; Sturdy; Bodyguard; Blessing of Nezibkesh: All Special Close Combat Attacks against models with this special rule are at half Strength (rounding fractions up); Scoring; Infernal Weapon; Hand Weapon. St+1. Magical Attacks; Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ; Shield; Standard; Musician
  Champion13444/5412293+/5+In[20.0]
Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks.
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Disciplies of Lugar193434412/31/395+In466.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Daemonic Possession: The model gains Frenzy and can never lose it; Otherwordly; Fireborn; Unbreakable; Volcanic Embrace; Frenzy; Model parts with Frenzy have +1 Attack and are Immune to Psychology. Frenzy ends when unit loses combat.; Paired Weapons
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Kadim Incarnates36435434375+5+MI330.0
Monstrous Infantry; Daemonic Instability; Otherworldly; Fireborn; Volcanic Embrace: all attacks (even special) are Flaming Attacks. In addition btb models suffers S4 hit with In0; Fear; Fly (6); Innate Defence (5+)
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hobgoblin Wolf Riders54333313165+Ca130.0
Cavalry; Unruly; Fast Cavalry; Light Armour; Armour Save (6+)
  Wolf593331313WB[0.0]
Mount’s Protection (6+); Fast Cavalry
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Hobgoblin Wolf Riders54333313165+Ca130.0
Cavalry; Unruly; Fast Cavalry; Light Armour; Armour Save (6+)
  Wolf593331313WB[0.0]
Mount’s Protection (6+); Fast Cavalry
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Infernal Engine1667723+Ch460.0
Chariot; Unbreakable; Towering Presence; Grinding Attacks (D3) (Steam Boiler only); # Full Steam Ahead!: During the the Compulsory Moves may opt to engage its boiler. If it does so, the unit may not shoot the turn and gains Random Movement (3D6), with the following exception: The initial pivot may only be a maximum of up to 45° to either side from its starting position. It cannot move into base contact with a unit that ws not within Front Arc before initial pivot; #Ponderous: Due to its ponderous speed the Infernal Engine may not Declare Charges, Pursuit or Overrun; Impact Hits (+1); Steam Hammers; Grinding Attacks (3D3) (Infernal Engine only); Daemonic Infusion; Any Panic Test it causes to enemy units through 25% casualties is taken with a -1 Leadership modifier. Model gains Magical Attacks (crew not)
  Crew34334219[0.0]
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Rocket Battery1455+WM190.0
War Machine; Chosen of Ashuruk; This weapon has two modes of fire: #1 Catapult (1) Artillery Weapon with Range 6-48", Strength 7, Multiple Wounds (D3, Clipped Wings); #2 Catapult (6) Artillery Weapon with Range 6-48", Strength 2, Armour Piercing (1). A unit which suffers 1 or more casualties must immediately take a Panic Test, just as if it had suffered 25% casualties.
  Crew3343342195+[0.0]
Heavy Armour
Unit Name##MvWSBSStToWoInAtLdSvWSvTypeCost
Titan Mortar1465+WM305.0
War Machine; Chosen of Ashuruk; Catapult (4) Artillery Weapon with Range 6-48", Strength 4[7], [Multiple Wounds (D3, Clipped Wings)]; Earthquake Shells: Any unit that suffers one or more unsaved wounds from a weapon with this rule will count all Terrain (including Open Terrain) as Dangerous Terrain (1) and must reroll to-hit rolls of '6'. A War Machine within 8" of a model hit by a Shooting Attack from a model with this special rule must roll a D6 before shooting; on 4+ it cannot shoot. These effects last until the end of the next Player Turn.
  Crew3343342195+[0.0]
Heavy Armour
  Ogre Slave133423[0.0]
Option Footnotes:
  Battle StandardHold Your Ground!: Units w/in 12" (18" if TP) may re-roll failed Ld tests of any kind, such as Break tests, Rally test, Fear tests, Panic tests and so on.
  MusicianAllows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
  Shield
  Standard+1CR
  Veteran Magic Standard+1CR
Total Army Cost: 4998.0 Pts.
Notes:
Relentless: Infantry unit entirely composed of models with this rule may Mv x3 when marching instead of x2. This is extended to other situations where a move is limited by twice the Movement value of the model, such as Wheeling, Reforming, Moving Characters within a Unit and so on.
Unruly: -1 Ld to rolls on following tests: Restrain, Frenzy, Restrain Pursuit.If in horde formation roll 3 dice for panic tests and discard the highest
Chosen of Ashuruk: Automatically pass Fear tests (but suffers -1Ld). Consider all other units without this rule as Insignificant and will not use their Enginer rule on models without this rule.
Sturdy: Thundereus Charge. Do not suffer -1 to hit penalty durin stand & shoot

Models in Army: 152


Validation Results:
Roster satisfies all enforced validation rules
Troop TypeCountUnusedPointsUnusedPercent
Characters (<=40%)4n/a1226.0774.024%
Core (>=25%)4n/a1251.03749.025%
Special (<=100%)3n/a770.04230.015%
Barrage (<=20%)2n/a495.0505.09%
Bound_and_Binders (<=35%)3n/a1256.0494.025%
Magic Item Summary5n/a260.0n/a5%

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Última edición por juniac el Mar Oct 24, 2017 1:10 pm, editado 4 veces
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daruk_el_rojo
Flagelante Feliz
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MensajeTema: Re: Lista Juniac   Jue Feb 16, 2017 7:39 am

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Ratly_Bonsai
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MensajeTema: Re: Lista Juniac   Jue Feb 16, 2017 9:25 am

Uhhh... da susto esa cantidad de tiro Razz
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sir coke
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MensajeTema: Re: Lista Juniac   Jue Feb 16, 2017 10:04 am

eso es algo que no quiero ver en combate
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juniac
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MensajeTema: Re: Lista Juniac   Jue Feb 16, 2017 11:02 am

Editado con los nombres de los personajes principales.

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daruk_el_rojo
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Club : Flagelante Feliz
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MensajeTema: Re: Lista Juniac   Jue Feb 16, 2017 4:14 pm

es algo que juniac tampoco quiere ver en combate, entienden entienden, tiros
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juniac
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Club : Flagelante Feliz
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MensajeTema: Re: Lista Juniac   Jue Sep 14, 2017 5:23 pm

Lista actualizada después de la derrota ante Ratlee.

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Ratly_Bonsai
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MensajeTema: Re: Lista Juniac   Jue Sep 14, 2017 6:30 pm

¿Qué saber lleva tu maguito?
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juniac
Flagelante Feliz
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MensajeTema: Re: Lista Juniac   Jue Sep 14, 2017 7:33 pm

En esta lista debería llevar piromancia, para usar el mecanismo de Besheluk.

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juniac
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Club : Flagelante Feliz
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Mensajes : 2369

MensajeTema: Re: Lista Juniac   Mar Oct 24, 2017 1:11 pm

Lista modificada despues de la derrota ante los vampiros de Poncho

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